HEY> ik, the engine is rlly hard to mod, due how IT GOT started, is bad, BASCALLY i use for inside purposes (dont use) == PLEASE DON'T USE, STILL CHECK IT OUT THO -> please comment what to add!!! ALL CODE IS BY ME, ALTHOUGH OUTDATED | the tutorial IS almost fin (enough for the bare modding)| i recommend you to mod/play this on turbowarp supports widescreen (640x360) - has to be enabled in options though + turbowarp default keybinds are arrows/dfjk (can be custom) but you can only navigate through menus with arrows enter to skip cutscences (the first one also) turbowarp link- https://turbowarp.org/859647997?fps=60&offscreen&size=640x360 you can add interpolation for that extra smoothness but sometimes mess things up the tutorials arent fully finished also, well it is documented enough for modding (most things)
[!!!] - .3c added new tilt camera system 1.3.3 - CustomFPS support,DeathScreen,Fix Input Engine NEW CHART HAS NO LONG NOTES, DOES SUPPORT BIG performance improve, Smoother Animations (this engine uses way little ram than other full engines) "im too lazy to revamp the very old input sys i made" - navigate using arrows, accept - enter key/ pause menu 4-monthsincehalted - back w/ slight iterations ? im figuring out how to make movement to timer, using a single my block idk how please tell me (without base on fps cause i cant reset timer) "FIXED BROKEN Long Notes!!!!" - lags more tho (part fix) (when compilng json, iterate by .5 instead of 1 so it can fill out LN gaps) Why is the game so clunky? - Inefficient coding when I was inexperienced, plus It is made to use as less sprites as possible credit note- +my old v.2 fnf engine as the base of this, it was very bad, it caused the messy code, i wish i hadn't start out with it +@calebex for their chart converter (alot of engines support, outside of scratch, so no standard ays alike, WHY>no kade support from ays) +menu song, from computerized conflict mod +pretty much everything is by me, not the calebex json to txt conv site/assets edit note- 1.0 - only base game, buggy (v0.1, v0.2 - more fixes) 1.1 - tons of bug fixes+additions(death anim), and a home menu / yes keybinds!! 1.2 - added title screen animations, bug fixes(big temp charter engine update), note splashes, much better camera control, map lerps(moves) smoothly now, added more customizations 1.2.1 - smoother and revamped menu sys 1.2.3 - complete revamped charter sys + additional fixes, a bit better input sys 1.2.4 - added timer based charts so now it can be run at any framerate, a few addition (anims) 1.2.4+++ - better miss + offset delay for input/ghosttap!/bug fix > a small but great update!, info bar (accur, miss) (1.2.4s++ added minor fixes and additions) 1.2.5 - simple chart importer [json], bug fixes/additions, revamped menu anims, highscore bar, better input miss, less mem usage, less huge stutter but more overall lag (if low-end [chromebook]), and cam zoom (much better on turbowarp!) 1.3 - menu during song playthrough, story mode, fixes, replay when death, better note anim, improved animations (1.3.1 extracted a new ays support to another project, fix a few visual glitches, broken input miss sys) > 1.3.2 - middle scroll, might contain more custom arrows, time, more visuals improvements/anims (+) - fixes the story mode where the bottom snaps instead of lerping, and a few arrs visual, menu+ (snapping to side looks just better, longr anim for more "3d/parallax" effect) (c) - middlescroll, keybind menu, fixes on middlescroll when turned off (arrow displacement), timer, performance improvement, fixed clone buildup (d - better hp bar) (e) - lag fix opt, bug fixes, menu zoom (f) - menu anims new 1.3.3 - better menu anims, smooth, fix menu spam, revamped death screen, Revamped Input engine, custom FPS support-kinda wonky but works, bug fixes! (b) - bug fixes, better accuracy calculation (c) - bug fixes, camera tilt never-im not active>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1.3.4 - cam shake, fix camsys, stats screen, combo counter 1.3.5 - botplay, (custom arrows? not rlly), ays mode? (i should make new thumbnail) 1.3.6 - mobile supp If you see a (1) on the project name that means there is an critical update and you should wait for a bit/ bad bug ---- this proj started on my laptop, then moved onto a chromebook ---- this engine might stop dev at 1.3 1.4 (not planned yet..) - mobile support pro + a complete new input system???? = chromebook optimizations might not even add (used to be kinda suited for) btw 1.3 almost broke chromebook support (still works) and lags alot more ---- %20engine