All right guys, welcome to the sequel of Hellish Knight! Press O to switch between Arrow Key support and WASD support. Restart game after switching Press L to switch between easy and normal mode. Restart the game after switching difficulties. You can see what easy mode does by scrolling down in Notes and Credits to changelog Press P to pause the game. Press P to unpause it. NOTE: DO NOT pause the game while the boss is using an attack except for the first two bosses. Only the base code for pausing has been implemented for all bosses except Seraphina, who has the full code. However, you can press R to see the fastest time and you can press R to close it. This menu can be brought up at any point in the game. (The time is displayed in seconds.) -------------------------------------------------------------------------Play the first game here: https://scratch.mit.edu/projects/733650144/ I hope you enjoy this game! I spent a long time working on it.
Thanks to @Henry_da_Cat for the base of this game. First Boss theme: Hollow Knight Mantis Lords theme Second Boss theme: Pokemon Emerald: Rayquaza theme Third Boss theme: Pokemon Emerald: Deoxys Theme Fourth Boss theme: Fierce Battle (Crosscode) Five Boss Theme: Pokemon Legends Arceus: Giratina Theme Six Boss Theme: Pokemon Uranium gym theme Seventh Boss Theme: The Valedictory Elegy by Super Smash Bros Fists Theme: Pokemon Ultra Sun and Moon Necrozma's Theme Final Boss Theme: Pokemon Ultra Sun and Moon Ultra Necrozma Theme CHANGELOG(June 19): Added easy mode. The changes are that all bosses except for the Golden Fists and the final boss have 850 HP. The Golden Fists spawn one at a time and the final boss has 1000 HP instead of 1200. You deal one point more damage. It may not seem like a lot but trust me, it is. You have two more hearts and two more mana. EX attack still costs seven bars. The Golden Orbs move slower and give more mana Your dash gives you more I frames Healing is quicker ----------------------------------------------------------------------- Fixed Osno's attack pattern to diversify his attacks. Added WASD support Improved the Game Over Screen Fixed and improved the world record timer and name displayer. (Thanks McVincient for the tutorial) ----------------------------------------------------------------------- CHANGELOG(July 8): Fleshed out the transition to the final boss ----------------------------------------------------------------------- CHANGELOG(June 17): Added Game Completer list Increased speed of golden orbs Decreased speed of Golden Armageddon Fixed timing for star shower Fixed timing of Namat's star cannon Increased the delay between all of Namat's attacks Lowered the lifetime for Namat's Ultraviolet Cage Lowered the amount of clones for Matan's Diamond circle and shuddering slicers. Fixed the timing on Matan's lasers Reduced the time the Fists lasers stay on Reduced the amount of laser the fists create Made the golden orbs bigger but less frequent Made the golden orbs give mana CHANGELOG(june 16): Added an early pausing feature CHANGELOG(June 15): Made Osno's fire, wind, and earth attacks smaller. Made Osno take 1.5x damage from nail compared to most bosses Slowed the speed for Sephus's Pillar Rain Lowered speed and size of the Starfall Bounce for Ozakus