The Green Shard was rumored to have fallen in the temple of life, which is in the middle of the jungle. The Diamond has not found it yet, so there may still be a chance of getting it first... CONTROLS: W, A, and D or arrow keys F - Activate Red Shard R - Activate Yellow Shard S - Hit three times to skip current level SHARD ABILITIES (FOR BOSS): Red Shard - Lets you pick things up and throw them. Yellow Shard - If triggered at the right moment, it will freeze time.
PLEASE DO NOT REMIX. You can check ShapeWorld 1 (Linked below) to see why. 1998 Blocks, 151 scripts, and 26 sprites! DIFFICULTIES: Easy: Infinite Lives (Well... 1000 Lives but whatever) Normal: 15 Lives Expert: 10 Lives Hardcore: 1 Life - Can you do it? HARDCORE CLEARERS: If you did it, comment below! 1. @thepixel2000 2. 3. MUSIC: Level 1 & 2 - Day (Terraria) Level 3 - Dark Mountain Forest (TLoZ: ALttP) Level 4 - Forest Temple (TLoZ: OoT) Boss - Forlorn (UTY) CODE: @griffpatch for platformer tutorial! Otherwise, me. OTHER GAMES IN SERIES: 1: https://scratch.mit.edu/projects/789588615 2: https://scratch.mit.edu/projects/831151222 4: https://scratch.mit.edu/projects/883500607 5: https://scratch.mit.edu/projects/997851912 ART: Me lol CHANGELOG: 3. 0. 0: Release! 3. 1. 0 (Refresh Part 1): Changed a lot of the art to fit with modern standards. Also changed the atmosphere of levels 3&4, along with their music to be somewhat darker and more intimidating. It actually worked out a lot better than I expected it to, which is pretty nice. 3. 2. 0 (Unintentionally Refresh Part 2): Fixed an error where level 4 wouldn't load the proper background and music, changed the boss music to an actual boss song, made a couple adjustments to the boss's behavior, and did a few more level adjustments. 3. 2. 1: Added "refreshed" text to the thumbnail and made the outlines to the "Play" and "Difficulty" buttons bigger. 3. 3. 0 (Refresh Part 3): Mostly bugfixes and stuff. Made the boss give an alert before jumping, you can no longer trigger a skip in the boss room, the Shards now render properly, etc. 3. 4. 0 (Refresh Part 4): Added cutscene at the end for getting the green shard, made the boss's behavior slightly more clear, made the in-game instructions on how to use the shards more clear, added an animation for activating the yellow shard (which looks really cool btw), and fixed some other janky cutscenes. 3. 4. 1: Added arrows on levels three and four where it's somewhat unclear where to go. This was something that should probably have been done a while ago but now is better than later.