Hey all! It's been a while. Here's a game I've been working on. WASD to move the camera around. Click on the button in the bottom right to build things. Keep your residents fed and housed, and your farms watered, and you should do well. While building, you can drop the thing into the trash can with the red "X" on it to cancel the build. There's some unfinished features too. To delete an item, press the down arrow while hovering over it. To upgrade an item, press the up arrow while hovering. Currently, only the hut and watering hole can be upgraded, to the house and well, respectively. If I continue this game, those features will get their own UI interface ideally, but for now, it's keys. Press "L" to load save data from earlier in your play session. Again, in a full game the save feature would be much more fleshed out, with its own menu and such. Play in Turbowarp for that sweet, sweet 60+fps: https://turbowarp.org/861009585?fps=0
Original Aero: https://scratch.mit.edu/projects/39878896/ Here's a thing I made this summer! The idea was from forever ago, a kind of "What if Aero but there's actual management and simulation and such. Like a proper tycoon game." I originally intended to add more to this before I shared it, but I got busy with other stuff so it just kind of sat around collecting dust. Not that much dust, mind you, but like, two months worth of dust. Anyway, this is not a finished game, but I figure it's a waste not to share what I've got. Technically, this is probably the coolest thing I've made on Scratch. Camera and Pointers and Individually-Simulated-Residents-using-Lists Oh My! There's lots of other cool stuff yet to do (and uncool stuff to do, like game balancing) but this is fine for now. If y'all like it I may finish some of it. But no promises. You know me :/ Graphics and music by yours truly. Tags: game simulation management tycoon aero island