Use the arrow keys to move your tank. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stalker has a visual effect for invisibility. Basic is, well, basic. Destroyer has a large bullet, but a long reload time. Annihilator has a huge bullet, but a very long reload time. Auto-Smasher is just a cooler Basic. There is also a Testbed tank. I won't say how to get it though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ You fire by hitting Spacebar or Clicking. Either one works. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is an enemy drifting across the screen. You shoot at it to destroy it. The enemy respawns 2 seconds after you destroy it. I was unable to code in Shapes or score, sorry. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ I planned Dev/Beta Tester commands, but scrapped it. But, feel free to Remix this project to add your own! ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Remember to credit me if you Remix this project. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ There may or may not be a secret about the Testbed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Update Log: v1.0 - One enemy - 2 Codes (Don't say in comments) - No score or shapes (Yet) - Enemy didn't shoot - Player was invulnerable v1.1 - Two enemies with proper targeting system - New third code (DON'T SAY ANY) - New score/highscore system, still no shapes - Both enemies shoot - Revoked the player of god mode - And more...
Note: Designs were closely related to Diep.IO and Arras.IO. Big thanks to both! Also, this is just the bare bones of what you could turn this into! Tags: #games #oldproject #tank #tonk #diep