ʙᴇsᴛ sʜᴀᴘᴇᴅ-ᴘᴀʀᴛɪᴄʟᴇ ᴇғғᴇᴄᴛ ᴇᴠᴇʀ Finally! I finished this project after a full eleven hours of work. I love how my newly created text particle effect looks, and I also love the sound effects that go with it. Soooo satisfying! Be sure to turn on your sound. You'd be missing out on something brilliant.
Usage: Within the project, there is a block at the very beginning in the "S-Particle" sprite. This is the block that controls everything. Just this one block! The master block! ERROR, red flash: The first thing to know about this "master block" is that when the program is started, after changing values in the master block, the screen can flash red and nothing else happens. This means that one of the defined values in the master block is no longer within the scope of the shaped-particle simulation, and the program has therefore been aborted! The reason for the error is always displayed in a variable called "ERROR MESSAGE" for further assistance, but cannot be specified very precisely. Possible ERROR reasons: - The costume to be scanned is larger than the stage size. - The costume to be scanned does not have a transparent background, which results in far too many points being scanned. - The costume to be scanned is generally too large, resulting in far too many points being scanned. - The scan quality was set too high, so Scratch would have to produce more than 300 clones, even though Scratch's clone limit is 300. (You can work around this problem by running the project on "TurboWarp": https://turbowarp.org/ In TurboWarp's settings, you can remove the clone limit and set it to "Infinite Clones". Then you have to make sure that the variable "CHECK CLONE-LIMIT", just above the master block, is set to zero instead of one.) And finally the master block: 1) Under "costume" you enter the number of the costume you want to use for the effect. This costume is then scanned according to the categories solid and transparent. Note that the costume cannot be bigger than the stage, it should have a transparent background, and it must be exactly centred, otherwise the scan may be offset. The colours are predefined by the program. 2) The next input field is the "quality" field. This determines how close the scanned dots are to each other and thus the total number of scanned dots. You cannot set the number too high, because for each of the scanned dots a clone is produced as a particle, and Scratch's clone limit is 300. 3) After this field comes another field: "p-size". This stands for particle size and determines the size of the individual particles. 4) After this comes the field "scaling [%]". This field defines the expansion or contraction of the entire text-particle representation and therefore its size. 5/6) The other fields are called "x pos" and "y pos". They determine the x and y position of the entire text particle representation. Facts: 662 blocks, 15 costumes, 3 backgrounds and 31 sound effects. It took me a whole 11 hours to create the project. Tags: