Movement: A = Move Left, D = Move Right. Space Bar: Blast Fire Up into the sky! GOAL: Destroy all of the Ghosts. If they touch you, you will loose a life. If they get past you, you will loose Money. Killing Ghosts gives your money and score. Getting hit by a ghost costs you 1 life, and any ghost that makes it past you causes you to loose money. After Each Wave of Ghosts you gain access to a shop to buy power ups you can use during battle. Click a power up with the mouse during battle to activate it. This game has Unlimited Waves. The boss appears every 5th wave.
Based off of the "Fixed Shooter" Game in the Book "Hello Scratch!" by Gabriel Ford, Sadie Ford, and Melissa Ford. Recent Versions: V4r0 (07-01-2023) - Added My Intro/Splash Screen - Boss Rework - Boss Rework: Boss is now its own sprite - Boss Rework: Boss has a new Fade Ability - Boss Rework: Boss Health base/increment Increased to 25 from 20. - UI now Shows the round/wave number - New Upgrade: Grand Cloak (Obtainable at Round 16+) - Upgrade Change: Greater Blast Cost Reduced from 150 m to 100 m - Fixed "New High Score" Screen not appearing. (Was introduced in V1r1 and never worked) v3r2 (06-17-2023) - Boss Health Bar Added - Boss Now spawns every 8th wave instead of every 5th Wave - Store Rework: Better Icon Size when Hovering, Items can now scroll. - Fire Wave Spell - New Upgrade: Greater Wave - New Upgrade Golden Hand - Add Clone sensing and protection in Spell Projectile (See NOTES) - Money drop reductions are now based upon a percentage. Will loose 5% money drop per round. Down to a minimum of 20%. - Boss drops are no longer effected by round money reductions. - Reduced Boss Money Drop amount by 50%. - Boss Money drop now increases by 100 money for each Golden Hand upgrade. - Quick Shooting Upgrade now as +1 max upgrades (From 3 to 4) - Blue Fire Change: Now deals 5 damage to the boss (From 4) - Score Change: Life is no longer factored into high score. - Score Change: Money is now added to the high score instead of being multiplied by 2.5 then added. - Fixed Bug where Buying the Green Fire Spell can allow negative money - Fixed bug where existing fire projectiles change color/spell type when a new spell is issued - Fixed Bug where Blast Empowerment was only allowing for 2 upgrades instead of 4