Run in turbo mode (shift click the green flag) for best results! Music starts when the map is ready. Use the WASD keys to move across a random generated map. Use Q, E, or the number keys to change your selected ability (displayed on the top), and click to use it. KickA deals 1 damage, while KickB deals 3. You only get knocked back from attacks since I haven't implemented player health yet. The sliders on the bottom can be used to change the map size, rendering distance, and number of snakes, though you will need to restart the project. Generally, larger map will take longer to generate, while increasing the rendering distance or maxMonsters may slow down the project. Water tiles are barriers that cannot be passed. Green plant tiles can only be flown over. Update 2014.06.29: Made the map generation a lot faster. A 1,000,000 tile map now takes about 10 seconds to generate my Mac. Still not as fast as feasby007's though.
Moved from my main account: @thistleeverfreen Derpy and Snake sprites were from MLP: Online http://urimas.deviantart.com/art/MLPonline-Sprite-Sheets-341840400 Tile sprites are from Budding Friendships: http://buddingfriendships.blogspot.com/ Music is by Senator Myth: http://senatormyth.bandcamp.com/album/budding-friendships-original-soundtrack Sound effects are from Fighting is Magic Made possible with my Spritesheet Splitter App: http://thistle4everfree.wix.com/anvil#!splitter/c1qwp Infinite mechanics were inspired by feasby007 infinite scrolling map project: http://scratch.mit.edu/projects/17753919/