/ Click…click / The bench that you sit on is cold. Unfamiliar. Unwelcoming. Fellow Tributes surrounding you don’t appear to enjoy it either. Some talk amongst themselves…some shoot glares across the room at others…but that doesn’t matter. Because it’s 8:30 am. It’s time for the Gamemakers. One of the Tributes that went before you emerges from the large, looking door silently, walking out of the room without a word. The door closes for a few minutes, and then opens again. This time, it’s a Peacekeeper. Calling your name. Some of the other Tributes glance at the ground. Some make eye contact with you. Some don’t seem to notice that you’re there. Whatever their actions may be…don’t let them get to your head. You’ll need it right now. / Click…click / You realize that it’s the sound of your claws tapping the ground. Mysterious…endless…until it wasn’t. Now, the ground is sticky, and very difficult to move around comfortably in. But you have no time to think further about this, as the door slams shut behind you. The Peacekeeper that was at your side is gone. The first thing you notice immediately is the fog. It is thick and omnipresent, creating a deadly ambiance in the already dark room. The second thing you notice is a panel of Gamemakers…and Imperium. They sit still, like statues, snake eyes poised to track you perfectly. That is, until you lose their attention. What’s the solution? Simply don’t lose it. May the odds be ever in your favor. … It appears as though there is a flag at the top of a large, mud-coated slope. The slope has an extremely high gradient, only meaning that the strongest may be able to persevere to the top without slipping. There isn’t much to grip onto, and you’ll have to be careful for the barely visible trees that may fall in any direction at any given moment. If you can manage to get to flag…you’ll know what to do. Best of luck!