hElLo!!1!1 wElcomE tO My AmaZINg pLaTForRMer!1!! i sPEnT sO0oOO0 mUCh tIme on ThIS pLZzzZ fOll0W mE ANd rEmEMbeR t0 lOVe aNd FAve!!1!!!1!11!!1 all inStrUCtiONs iN gaeM!!1!1!!1 gO PLaY!!!1!!1 On a more serious note, note the popularity of generic platformers, then look at how much effort seems to go into them. The unicolour textures. The lack of levels. An uninteresting plot. Then consider how the other side of the community. The ones with detail, a plot, thought-through levels, interesting features. How many of them are left in the shadow of genericism? So today, I put a spin on genericism, and try to start a decent(ish) plot. You don't have to love. You don't have to fave. You don't even need to follow me. (Although it would be appreciated) All I ask is that you consider what happens when you love and favourite the generic games, but not the rest. Oh, and by the way, this took a lot of time to make, unlike other generic platformers... Loves, faves and follows are greatly appreciated, and shows me that you want to see more overly sarcastic instructions and (cool) projects. #non-generic
Thanks to @Xpirax / @ZenitDS_Tutor for the movement code - it's actually good; it originally didn't contain the (wonderful) squarical player, but a fully animated stickman! Go check it out! Some but not all artwork made in Vectr. The key was from PNG Mart but recoloured by me. Everything else (code, art) was made by me. 588 blocks of non-generic code went into this generic game. That's something else most generic games forget to do. Give credit. And just to keep in style, here's a bunch of tags which you shouldn't read: #generic #genericism Oh, and if you're here: thanks for continuing to not listen to the generic instructions and instead finding out what the creator has to say. Good job.