Sliders and Spinner: Click, tap, or press any key to unlock. The goal is to have the slider/spinner inside or touching the blue area when the slider/spinner stops. Mouse in Circle: The goal of this one is to have the mouse or be touching inside the circle for the 20 seconds shown on the clock. This one is more difficult than the others and may even seem impossible at maximum speed (it might be). Perfect Movement (the triangle one): For this one, start by putting your mouse on the blue dot. This will start a timer for you to get to the red square, but you must stay in the blue, or you'll break the lockpick and lose. Stable Passage (looks like slider but isn't): The point of this one is to keep the lockpick (black marker) in the blue zone. Click, tap, or press any key to change the direction of the lockpick. Guide the Key (black maze thingy): Click or tap to move the lockpick's path marker (blue dot), but hurry because the lockpick (red) is already going in and if the marker touches the black or falls behind into the red, the lockpick will get jammed. Make sure to get as close to the edge as you can if you get to the end. TIP: The farther away from the marker you click or tap, the faster the marker will move. Note: For the two sliders, Perfect Movement and Guide the Key you can play in turbo mode to maximize the smoothness of the movement on screen. The speed will NOT be affected. For all of the others, leave turbo mode off.
This project is a sequel to Video Game Lockpicking: https://scratch.mit.edu/projects/63147698/ I've had this game on my mind for a very long time and I plan to work even more on it. I hope you enjoy.