LEFT ARROW: Rotate person counterclockwise RIGHT ARROW: Rotate person clockwise SPACE: Person moves forward (the way their face points) B: Person moves backward (this exists because the person turns really slowly) G: Rotate plants clockwise F: Rotate plants counterclockwise
Why, you ask, do the person's legs remain motionless as the person walks? It’s because I can't think of a way to have a good three-dimensional animation without too many costumes and I do not want to spend a long time drawing costumes, even if they’re simple ones. On July 15, 2023 I fixed the layering with the person and the tall leafy plant. I made the plants able to rotate because I wanted to prove they were 3D. It's much more interesting to code than it is to play. @haihaiha1 helped by informing me about this one useful way to use blocks from the “My Blocks” section and also how to make the rotation more smooth.