Click and drag to spawn or throw balls. Physics isn't accurate, colliding balls just exchange velocity.
Inspired by @TheLogFather 's projects. I've added detection between all spites distance between all clones to simulate collisions. Unfortunately, the increases the complexity to O(n^2). Its gets really slow when there are more than 15 balls Yea, it does diverge from the original of not using lists. Instead of having a variable for each parameter, I used a list. I'm trying to balance between speed and complexity, I don't want to fill the Data blocks up with variables.