A 3D game that is STILL IN PROGRESS. There will be more, and perhaps even textured walls before the full release. I have only shared this project to showcase the unintentional backrooms. -Arrow keys for left/right turning and forward/back movement -WASD for left/right strafing and forward/back movement
NOTES ====== -The minimap quite literally functions as the game. I just shrank it down to a fifth of its size and doing the same with the number parameters instead of making it transparent, because a 'real' minimap would have been harder to do. In fact, because it's a much shorter distance between walls to render, it reduces lag! -I think I accidentally added the backrooms at one point? It is accessible from walking backwards into the outer wall, and it's basically a giant corridor that you can just phase into somehow - and you can also phase directly into the X shape. (Looking at the minimap, you are not inside of the X and are in fact facing the wall, somehow.) Also the movements seem to be reversed inside of these backrooms. And I have NO IDEA WHY. CREDITS ======== -This project was made with use of Griffpatch's "Crazy Fun Raycasting" series. Even if you don't plan on making a 3D game, please watch it - it's quite useful and he explains everything really well.