There are five types of cards: - Melee (physical pure damage-based cards) - Magic (magical cards with high energy cost and unique abilities) - Support (cards that don't do damage but instead benefit yourself or the strength of other cards) - Defensive (cards that prioritize taking less damage and survival) - Dark Magic (cards that come with both benefits and backfires when used)
Card Encyclopedia: 1) Quick Slash - costs 1 energy - 20 damage 2) Energy Burst - consumes all energy - Damage scales for the # of remaining energy (10 damage per energy.) 3) Charge Up - costs 3 energy - your attacks next turn will do 1.5x damage 4) Double Slash - costs 2 energy - does 20 damage upon use. Then does an extra 20 damage next turn. 5) Fireball - costs 4 energy - does 50 damage - burns the opponent (5 damage every turn for three turns.) 6) Distract - costs 1 energy - gives a 10% chance for the opponent to miss, stacks only 9 times. 7) Life Leech - costs 3 energy - 15 damage - heals 10 damage 8) Block - costs 3 energy - blocks the opponents next move. 9) Sharpen - costs 2 energy - doubles the damage of all your melee cards next turn - does NOT stack 10) Zap - costs 2 energy - 25 damage - gains an extra energy next turn 11) Mega Punch - costs 5 energy - 80 damage 12) Enchant - costs 2 energy - doubles the damage of all your magic cards next turn - does NOT stack 13) Arcane Bolt - costs 3 energy - 55 damage - next turn you lose 1 energy 14) Brace for Impact - costs 1 energy - gives 5 temporary defense (lasts until next turn) 15) Heal - costs 1 energy - heals 5 health 16) Wild Tackle - costs 2 energy - 40 damage - deals 10 damage to yourself 17) Tsunami - costs 3 energy - 35 damage 18) Knockout - costs 4 energy - 35 damage - 50% chance to stun opponent 19) Energy Steal - costs 1 energy - gain 3 energy next turn, but the opponent heals 20 health 20) Ritual - costs 1 energy - doubles benefits of dark magic cards, but also doubles backfires 21) Discard Spell - costs 2 energy - discards all of your cards, but gains 5 energy next turn 22) Reflect - costs 2 energy - does 15 damage for each unused energy last turn 23) Sacrifice - costs 2 energy - 60 damage - does 25 damage to yourself (isn't affected by defense) Congrats if you actually scrolled all the way down here.