Use this for FASTER path tracing: https://Turbowarp.org/865118855?hqpen&turbo and if you got a good graphics card use this for TRUE REAL TIME PATH TRACING: https://www.shadertoy.com/view/DlscRj --Controls-- press <- or -> to increase and decrease the quality on the start screen and press space to render! WASD - move around mouse/arrow keys - tilt and turn head
This took, with combining the time it took for me to 1. Learn how it works and 2. Figure out how to accurately implement it (which took many iterations) roughly 2 years Information on the project below \/ !!(Beta) Light Blend Mode!!: 0 - Light Values Are Forced Between 0-1 Before Added To The Buffer (Blend Mode Works Well) 1 - Light Values Are (Seemingly) Unlimited (Not Good When Blend Is On! Bugs May Occur But Leads To More Accurate Reflective Lights!) Includes: Sphere and Box rendering Efficient Light Checks Soft Shadows Atmosphere/Fog Angle to Normal Lighting Global Illumination Reflections/Object Roughness Refraction and Refractive Indexes Emissive Objects Thin Film Coating Reflections Soft Denoising Easy Editor Inside Project