Join the community become an OG- https://scratch.mit.edu/discuss/topic/694047/?page=1#post-7339039 --also check out my other projects-- https://scratch.mit.edu/projects/846318620/ https://scratch.mit.edu/projects/829974285/ Feel free to leave a comment with suggestions. any feedback is appreciated. This can now handle INFINANT WORLDS. this is shared because I need TurboWarp to playtest it https://turbowarp.org/865967764 WASD E R SPACE + click and click for inventory THIS ENGINE CAN HANDLE 1 MILLION BLOCKS IN ONE CHUNK!!! on turbowarp
--milestones-- jun 23, 2023 100views jul 16, 2023 most viewed project of mine aug 24, 2023 200views --BUG LIST-- Nothing to see here ---QnA--- yes this can handle infinite worlds (theoretically) no this is not Griffpatches engine (this one is much worse) no this is not the final version yes this is based off of Minecraft (how did you know) -------------boring nerd talk---------------------------------------- an interesting thing I learned about collision detection with this prodject is that you can take the x and y of a player and check if it is in a block that is considered solid. if it is true then it does all of the collision stuff. there are no if touching blocks in the platforming script. probably no if touching blocks in the whole player. By Mrcodebrain_ Here are the hashtags again because i worked hard on this and it seems like these help it get seen #games #minecraft thanks to all the studios currently hosting this project