The "Refresh Rate Simulator" project is designed to give you an understanding of how different refresh rates, VSync settings, and color randomization strengths can affect visual experiences on screens. To use this simulator, there are 3 adjustable parameters: Refresh Rate: This can be adjusted from 24 to 240. This parameter simulates the refresh rate of a monitor, which is how many times the image on the screen is updated per second. A higher refresh rate often leads to a smoother visual experience, especially noticeable while gaming or watching fast-paced videos. Color Randomizer Strength: This can be adjusted from 1 to 30. This parameter simulates the intensity of color variation on the screen. The higher the value, the more intense the color changes you will observe. VSync: This can be toggled from 0 (off) to 1 (on). VSync, or vertical synchronization, is a display option that allows for synchronization of the frame rate of a game with the refresh rate of a monitor, which can reduce visual issues like screen tearing. To begin, simply adjust the parameters according to your preference and observe the changes on the screen. Play around with different settings to understand the effects better
Know that some visuals can cause seizures in people with photosensitive epilepsy. If you or anyone using this has had seizures or epilepsy, talk to a doctor before using it. If you feel sick while using it, stop right away and get medical help. The simulator's purpose is to show how refresh rate, color randomization strength, and VSync settings can change a visual experience. However, note that the results can differ significantly depending on the actual device used, the settings of that device, and the individual's perception. VSync may not be compatible with all devices, and in some cases, such as older laptops, it may cause the browser to lock up or other performance issues. If you experience any issues after enabling VSync, please disable it immediately and continue using the simulator without it. This simulator is based on general principles and may only partially account for specific technologies used in different types of screens.