HALL OF CHAMPIONS: @Kingslimetime 1116 deaths 1:28:17.745 (not verified because cloud variables are stupid) Difficulty : At least Grandmaster. Maybe even in the GM+1 territory. You should have played D-SIDE and D1-SIDE first. Please don't even think about attempting this if you can't beat D1-SIDE in at least under 150 deaths. D-SIDE : https://scratch.mit.edu/projects/863478175 D1-SIDE : https://scratch.mit.edu/projects/1138875071/ Extra tech (not needed in D1-SIDE) : Angled Wall Bounce After dashing into the wall (at any angle). Hold up and jump at the end of the dash. The outcome will be the same as regular wall bounce. Bunny Hops (I call it Ultra Hops instead.) Jump immediately after you perform a hyper (generally, when you have momentum). You'll gain an ultra boost (speed *1.3) (That's how griffpatch celeste work. Hence why I call it Ultra Hops) Note : Only works in strong down wind or low ceiling Tip : When the floor is covered with a thin layer of spike, try doing reverse tech on them. (reverse wave, reverse super) If you beat this game without using invincibility to skip checkpoints, you will get something special. (Nothing spectacular though) Almost every room is possible in small screen. All rooms are possible in full screen. Some of the rooms get easier in full screen. My personal records : (Final Screen pre-buff) 32.5 mins, 734 deaths. (324 deaths on the hardest screen) (Final Screen pre-nerf) 21 mins, 438 deaths. (215 deaths on the final screen) (Current Version) 29 mins, 568 deaths. Here's a footage of me beating this game. (Final Screen pre-nerf) https://www.youtube.com/watch?v=bOJIpNZF5MY
Music : Celeste B-Sides - 07 - Kuraine - Summit (No More Running Mix) This is the hardest Griffpatch Celeste Map ever, certified by herself. Here's the link for the second hardest Griffpatch Celeste map that I know. Celeste buffed to insanity : 2023/12/06 Nerfed final screen by quite a bit. 2026/04/09 You can not cheese the final room with super anymore.