1, 2, 3 for different music a to mute the code is pretty simple, basically you can mute a sprite by calling "stop other scripts in sprite", obviously you wouldn't want to use this in something that does a lot of other stuff so you'll probably want a dedicated music player sprite -- credits -- mind electric (modified, but this is where it came from originally) https://onlinesequencer.net/1599372 swordplay showdown https://onlinesequencer.net/2886555 beethoven virus (once again, this is modified, but the original is here) https://onlinesequencer.net/1657691