If you use lots of particles in your project, use turbowarp because of scratch‘s clone limit What the different parameters do: x and y : define where the particles are gonna be made amount : the amount of particles that are summoned (NOTE : All particles will be summoned instantly, so making 100 particles will NOT create a fountain of particles) speed : the max speed a particle can have. The min speed is defined by speed / 2 texture : the costume each particle is gonna have angle : the angle the particles will fly (NOTE : this is only doing something when speed > 0) range : the amount the shooting angle of a particle can vary by gravity : defines whether the particles are affected by gravity or not. The higher the value, the stronger gravity is xoffset and yoffset : define how much the starting position of a particle can vary scale : the scale of every particle scaleoffset : defines how much the scale of a particle can vary hue : the initial color of each particle hue change : how much the hue of each particle changes during its lifetime brightness : the initial brightness of each particle brightness change : how much the brightness of each particle changes during its lifetime lifetime : how long each particle exists before getting deleted edge collision : whether the particles bounce off the edges of the screen or not (NOTE : for this to work, you need to add the edge_side and edge_top sprite into your project)
All of the code in this project was made by me You can use this project in any of your games, as long as you include the following lines in the Notes and Credits section of your project and tell me how you used it Particle System by @TheoTheScratcher https://scratch.mit.edu/projects/867644974