up and down arrows s to shoot d to roll to the foreground (in front of buildings that are otherwise unavoidable) touch the balloons for power-ups red = +1 life yellow = machine gun green = fast forward
(Level V+) I still need to sort out the "bats". They were kind of an afterthought, and they're doing that spawning thing where shooting one of them results in all instances disappearing. I think they should appear one at a time on a spawning delay. Maybe they approach slower. Maybe they shouldn't be bats. I need to make an invincible period during the respawn. Since the buildings are random, it is possible for an inescapable situation to arise. I'm not convinced the payoff of fixing it is worth it, here. A better transition into the Level Complete would be nice. Maybe a landing sequence? Maybe an escape sequence? I don't know what should happen in the next level. I wonder if it would be cool to have an overhead top scrolling level.