WIP If you're using a card that needs a target, move your cursor to a corresponding monster and then click. Press "Space" key to show stats and debugs, press again to hide Press "R" key to reactivate "end turn" sprite if it's stuck on the enemy turn costume, code stops and/or stuck on the enemy's turn. Press "M" key to mute music, press again to enable Also the monsters who are having seizures aren't complete yet (as you can clearly tell) Spire, Brute and Goblin will also get a redesign Inspired by Scratch's Card Game https://scratch.mit.edu/projects/659844828 by @pandakun7 -Reading lists- Monsters are assigned to a number on the all names_ list which are shown in the "target" variable. 1-3 on the list are your monsters, the rest are the opponents. Numbers are the same across all lists. Actual monster names (0-12) will be shown in the "actioning currently" variable. Cards use up mana, which shows in the all mana_ list in stats. All monsters start with different amounts of mana and have a max number of mana. In the all mana_ list, 7-12 (or the ones that have a / or a M at the beginning) is the max mana for that monster. E.g. 7=1, 8=2, 9=3 so on and so on. Known bugs: -When the 3rd opponent's monster has fallen, it will change turns twice meaning it will skip your 1st monster's turn and automatically switch to the opponent's 1st monster. This will also mix up the end turn reactivation broadcast and the end turn sprite's code will disable itself. -Gifting doesn't work. -If a monster has too much mana, cards don't work for it. Code doesn't block mana overflowing. Do-to list: Complete all character art Complete all animations Make effect, hurt, fallen, etc. animations (idk maybe not) Updates/Versions: V.1.1 - Added Dice, some animations now done by a custom block instead of the classic wait block. V.1.2 - Added visual status to health, block, and poison. Does not disappear, will be fixed, too tired rn. V.1.3 - Added idle animations for Taze, Antler and Metal. V.1.4 - Completed and fixed visual stats. All animations now done with a custom block.