Warning: This is a hard game. It's even harder than the first one, so be careful! If it runs too slowly, try using the provided turbowarp link: turbowarp.org/projects/868081836/ Fullscreen is not recommended for slower computers. Arrow keys to move. C to dash forward. When you dash, you become temporarily invulnerable. This goes on cooldown after being used. Spacebar to shoot horizontally, hold for rapid fire. -B to shoot upwards, hold for rapid fire. -Spacebar and B simultaneously to shoot diagonally. Welcome back to the Adventure of Squitus! Thank you for waiting, and I hope you enjoy! Part One: https://scratch.mit.edu/projects/807768030/
This project was based off of Cuphead, created by Studio MDHR, and Pizza Tower, created by Tour de Pizza. It is a sequel to my first game, "The Adventure of Squitus." The Songs were "borrowed" from other sources: -"High-Noon Hoopla" by Kristofer Maddigan (Cuphead) -"Carnival Kerfuffle" by Kristofer Maddigan (Cuphead) -"Gnome Way Out" by Kristofer Maddigan (Cuphead) -"Dummy!" by Toby Fox (Undertale) -"Dummy! Remix" by Emdasche -"Barrier" by Toby Fox (Undertale) Patch Notes: - At some point, it was possible to be softlocked at the end of the Handsel boss fight. The issue has been fixed. - On 10/24/2025, the Francoise Fries the French attack in the second boss has been tweaked to be much easier to dodge. He now walks slower than he used to. - On 1/22/2026, the Peashooters were given a fun little hit animation and sound effect. Believe it or not, but with how the damage works in this game, this actually makes the game easier.