King stats: Default:Stomps every 5 seconds,low range (same as 0-0-1 Dart Monkey),stomp does 10 damage. Path1- Upgrade1:Name:Pawn Cost:150 Ability(what it does):King calls a Pawn to help (1 damage,same reload time as Sniper Monkey). Upgrade2:Name:More Pawns Cost:300 Ability(what it does):Calls 2 more Pawns to help (in total 3 Pawns). Upgrade3:Name:Knight Cost:1500 Ability(what it does):King calls a Knight to help (5 damage,same reload time as 0-0-2 Sniper Monkey). Upgrade4:Name:Pwight Cost:3000 Ability(what it does):Pawns now use Knights to fight (5 damage,same reload time as 0-0-3 Sniper Monkey). Upgrade5:Name:Pawn Army Cost:15000 Ability(what it does):Calls 10 Pawns (cooldown 60 secs,1 damage,same reload time as Sniper Monkey). Path2- Upgrade1:Name:Faster Reaction Cost:300 Ability(what it does):Stomps 1 second faster. Upgrade2:Name:Super Stomp Cost:750 Ability(what it does):Does a Super Stomp (15 damage,50 sec cooldown,range of damage is 2x bigger than King s range. Upgrade3:Name:Chess Trap Cost:1675 Ability(what it does):Spawns a Chess Trap (slows bloons down by 25%,works on normal bloons and moabs only). Upgrade4:Name:Plain Pawn Cost:8506 (you must have "Pawn" upgrade to buy this Ability(what it does):Makes every Pawn do 5 more damage (40 sec cooldown). Upgrade5:Name:Shorter Break Cost:17435 Ability(what it does):Every abilitys cooldown (includes other towers) is decreased by 15 secs. Path3- Upgrade1:Name:Money Maker Cost:650 Ability(what it does):Gives you 1.25 of your income every round (your amount of cashX1.25). Upgrade2:Name:Bishop Cost:1450 Ability(what it does):Calls a Bishop for help (45 damage,same reload time as 0-0-0 Bombshooter). Upgrade3:Name:Rook Cost:5620 Ability(what it does):Calls a Rook for help (15 damage,same reload time as 0-0-0 Dartling Gunner). Upgrade4:Name:Duo Cost:10000 Ability(what it does):Calls a Bishop and a Rook at the same time for help,also calls 5 Bishops and 7 Rooks every 10 rounds. Upgrade5:Name:Queen Cost:45000 Ability(what it does):King calls his wife to help (300 damage,same reload time as 0-0-0 Mortar monkey),also calls 5 Pawns when the upgrade is bought (if you have minimully the "Pawn" upgrade). Paragon:Yes Paragon Stats:Name:Drained Army Cost:350 000 Ability(what it does):Every peice now does 150% more damage,every piece shoots 50% faster,every 20 rounds,turns 1 random moab-class bloon (if there are any on screen)into a red bloon with 10% of the moab-class bloons hp(does not work on boss bloons). Outposts stats: Path1- Upgrade 1: More Support Cost: 200 Ability: Increases the shooting speed buff from 3% to 8%. Upgrade 2: Mini Turret Cost: 450 Ability: Spawns a Mini Turret that shoots every 3 seconds and does 1 damage. This is an additional ability provided by the upgrade. Upgrade 3: Burning Bullets Cost: 1000 Ability: Grants every tower in range, including Mini Turrets, the ability to apply a fire effect to bloons and pop lead bloons. This allows towers to leave a lingering fire effect on bloons. Upgrade 4: Double Trouble Cost: 4500 Ability: Increases the number of bullets shot by every tower in range by 2. This provides additional firepower for all towers affected by the Outpost. Upgrade 5: Golden Turrets Cost: 25000 Ability: Transforms the Turrets into golden versions. These golden turrets do 15 damage and shoot every 2.5 seconds, providing even more powerful attacks. These upgrades enhance the Outpost tower's support capabilities and firepower, making it a valuable asset to boost the performance of other towers on the battlefield. Path2- Upgrade 1: Better View Cost: 150 Ability: Increases the range of the Outpost tower by 25%. This allows the tower to cover a larger area and reach bloons that are farther away. Upgrade 2: Armored Bullets Cost: 800 Ability: Grants +2 Pierce to every tower in range. This means that towers affected by the Outpost will be able to pop through more bloons before their projectiles expire. Upgrade 3: Riching Cost: 15,000 Ability: Doubles your current cash. This ability can be activated, and when used, it will instantly double the amount of cash you currently have. This can be helpful for getting a significant boost in your available funds. Upgrade 4: Reclusively Clustered Bullets Cost: 12,000 Ability: Makes every tower in range shoot out reclusive bombs after the bullets' lifespan is over, similar to the 0-0-2 Bomb Shooter. This adds an additional explosive effect to the towers, which can be useful for dealing with groups of bloons. Upgrade 5: Sun Bullets Cost: 28,000 Ability: Makes every tower in range (except specific Super Monkey upgrades) shoot sun bullets. These sun bullets have increased damage, pierce, and they release sun bombs that deal even more damage. This upgrade enhances the firepower of the towers affected by the Outpost, making them more effective against bloons. Since i can t fit more paths here,ill post them somewhere else.
thx to Epic_Fox_Gaming_GG for the original background and upgrade tree looks Upgrade 1: Camo Block Cost: 1250 Ability: This upgrade allows you to block the path of Camo bloons at a specific point of your choice. Any Camo bloons attempting to pass this point will be prevented from doing so. The Camo Block must be placed within the range of the Outpost Tower. Upgrade 2: Fire Towers Cost: 2500 Ability: This upgrade creates a Fire Ring around towers in range. The Fire Ring sets bloons on fire, causing them to take 5 damage over time. Please note that this upgrade cannot be purchased if the Burning Bullets upgrade from the first path has already been bought. Upgrade 3: Sunmart Cost: 20000 Ability: The Sunmart upgrade reduces the cost of every tower on the screen by 45%. This makes it more affordable to purchase and upgrade your towers, allowing you to strengthen your defense. Upgrade 4: Moab-Class Annihilation Cost: 50000 Ability: With this upgrade, every tower in range deals 250% more damage to MOAB-class bloons. MOAB-class bloons include MOABs, BFBs, ZOMGs, and the mighty BAD. This upgrade significantly enhances your towers' effectiveness against these powerful bloons. Upgrade 5: Ultra Range Cost: 150000 Ability: The Ultra Range upgrade provides every tower in range (except the Sniper Monkey) with infinite range. This means that towers can now target and attack bloons anywhere on the map, greatly expanding their coverage and potential