Q + R does not reset the map. however, the green flag does. Z to toggle the editor. you can toggle it on and off to play test parts of your map while editing. when you enter the editor, there are a few controls to know to make your map. - WASD to move around - up/down arrow keys to resize the object - left/right to rotate the object - Q/E to cycle through the sprite list - click to place the object. If you have an interest in saving your map, press J to get the save code. to load in a map, press L and paste the code in. It is going to take a few moments to load. if you want more objects to play around with, go into the sprite that is called "throw", and add on to the library in the costume editor.
@mantiskid for making the mechanic of spawning in objects you can collide with. brilliant mod! my younger sister actually made the 4th layout. she calls it, "butterfly stairs" and the 2nd hammer is the endpoint. ------------------------------------------------------------------------- just something experimental. now that there is saving, I have some things I need to do if I am to improve on this. 1. there is a bug when loading a level where objects ignore their rotation properties. The map also does not reset your position when it is loaded. you move faster if you move your hammer around in the editor for some reason. these are all bugs I need to fix. 2. try to find a way to make loading times faster? 3. before I add any other mechanics, I need to add some more quality to the editor itself. one thing I do not like is that you cannot undo an action once you place an object down. 4. different mechanics like start and end positions. I should also try to think of a solution for the clone limit. 5. maybe a toggle to switch between a blank slate and the GOISE map? that way, you could make both add maps and new maps. ------------------------------------------------------------------------- what I hope this could be used for: - @KlimbRio1 has mentioned on his mod pack that he had to backtrack in order to add a map pack inside of it. but If maps were saved on save codes instead, would that fix the problem with lag? - I believe this could be modified for a tile editor. that way, more games with tiles could be ported over. - If I add a way to port normal maps into this editor, map packs could become more viable to have. - this can give anyone the ability to make maps in general. (with some limitations, of course)