Collaboration with @carovity for a larger collaboration with other people. Currently trying to fix lag & bugs (still in progress). TurboWarp with no fencing: https://turbowarp.org/869094682?offscreen
Bugs: - monster gets stuck, now it detects if it is stuck (doesn't change its position though, that's the next step) NOTE: occasional false positives/negatives, either it takes a while to update or the if statements are too strict (most likely the 2nd) Also caused by other tiles overriding the "stuck" when it loops.