see inside thornbark - an enymy boss type. costumes: idle1 and idle2 - the costumes intended for use when the enymy is idling (doing nothing) appear1-5 - intended for use when the enymy gets initialized (when the player triggers it). default is appear1 attack1-5 - intended for use when the enymy starts its attack. the vine is meant to hurt player, so is thornbark himself hurt1-4 - intended for use when the enymy gets hit by the player death1-10 - dying animation (when enymy's health reaches 0) disappear1-6 - the animation that triggers right after death finishes playing afterdefeat - intended for use after the player beats the enymy colours - the colour palette used by thornbark (9 out of 16 colours) blue is there, because I'd planned to have tears appear when the enymy gets hit or dies, but scrapped it early on