It is highly recommended to play on turbowarp instead of scratch. It will make your experience smoother and more bug free. https://turbowarp.org/869414383 Diep.io Boss Rush 2 A fangame for diep.io, taking place in an alternate universe, also the sequel to my Diep.io Boss Rush 1 project For retexturing Do not rename or change the order of the sprites, do not modify the sprites named big or massive. Do not make the sprites bigger than big or massive. Dialogue are in the lists: Boss Messages, Custom Messages, and End Level Dialogue. Do not change the order of the music, if you want to replace a certain music, just delete the audio file and place your replacement in the exact same position as the one you just deleted As for those wanting to make bigger changes Advanced knowledge of scratch is required if you're doing something other than just changing the textures, music and dialogue. If you need help then ask me on my profile, I will list a full explanation of my code, but again you need to have a decent understanding of scratch even with my help. Not sure if they even work, but here are tags #diep #games #bossrush
DUE TO SIZE LIMITATIONS, SOME MUSIC WILL NOT BE ADDED. This is a mod for Diep.io Boss Rush 2, which adds some new bosses. They are found in the levels "Modded 1", "Modded 2" and "Modded 3". Original game by Commandimations. Name by Commandimations. Music: Levels 1-5: unchanged from the original game Modded 1: xDeviruchi - Minigame Modded 2: NeXsard - Not Dead Yet EXP Starve: David Renda - Boss Time Modded 3: To the next destination Multiboss: Same as EXP Starve Other misc inspirations and credits -Will_Lux -Asynetos -Notebook Wars -Diep.io -Arras.io -Woomy-arras.io -Several Terraria Mods -Transformers -Ninjago -ToD -Fraxy -BCoW - --------------UPDATES---------------- Update 24: Various changes. Calamitank is mostly done but needs some changes (mainly to movement). Update 23: Various minor changes. Currently going to be adding more simple bosses in preparation for the level editor. Also added a few new playstyles Update 22: Added Garmatron, changed the UI a bit Update 21: Added Tornadus & Tidalon, Reworked Manic Booster, and a few minor changes. Update 20: Added Randomizer, a level where you fight random bosses using random tanks, and boss projectiles also get randomized frequently. Update 19: Added a new playstyle, Inferno. Probably needs balancing. Also added 2 new menu screens. Update 18: Added Multiboss, another minigame type level, where you fight waves of bosses. Update 17: finished a boss, added an unfinished level, added a new joke boss, added some new playstyles. also changed the thumbnail and background. Update 16: added new music and a new boss. also added an unfinished boss. Update 15: added EXP Starve, a level where you fight previous bosses, but are underleveled. Update 14: Changed boss messages a bit and got rid of the list blocking everything Update 13: Buffed Delta Skimmer and Shæd. Modded 3 is done, but I plan to rework manic booster at some point. Update 12: Modded 3 is mostly finished. There are still things missing, and Shæd will probably get a buff, but it's still basically done. Update 11: Added Gearix Update 10: Added expert AI for Makeshift and Baron, Added Bunsen, fixed the bug from update 8. Update 9: Rebalanced Delta Skimmer (Shoots faster but bullets don't spam as much) Update 8: Added Delta Skimmer, but it broke a bunch of things somehow, and now projectiles from the helper have a lot of delay? Update 7: Added Baron and Makeshift. Update 6: Nerfed Zeralum update 5: finished Modded 2 update 4: Zeralum is now finished. The main thing left is dialogue. update 3: Added Detonator Rebuilt update 2: Added Thorn. added a placeholder level with the other 3 bosses and thorn. update 1: Added 3 new bosses: Atrium, AWP-Sin(4pi/45), and Derogator. All of them are currently unused and can be summoned by using the boss spawn panel. --------PLANS------- --New difficulty: Nightmare ---Harder boss AI ---Bosses have regen ---Auto turrets have smart aim ----Elemental Gauntlets---- --Will be unlocked after Modded 6. ----Tanks---- -Pelleter (T1) -Builder (T2) -Constructor (T3) -Natrualist (T2) -Nailgun (unused in base game, T3) -Flamethrower (T3) -Overgunner (T3) -Flack Gun (T2) -Shotgun (T3) -Barricade (T3) -Wark (T2) -----Mini-boss tanks -Initializer: Mini Finalizer -Mini Gearix -Mini Thorn? ------Playstyles------ Trapper -> Wark -> Barricade Trapper -> Builder -> Constructor Twin -> Flack Gun -> Shotgun Sniper -> Hunter -> Finalizer Pelleter -> Gunner -> Nailgun Pelleter -> Natrualist -> Flamethrower Machine Gun -> Gunner -> Overgunner ----Reworks/Balancing---- --Level 1 -Buff EoC -make Elite Sentry less boring -Buff dectaginium -Change Scanover? --Level 2 -Rework Atrium -Change AWP in level 2 -Make Expert Derogator harder -Nerf Thorn -Nerf Detonator Rebuilt -Nerf expert Zeralum --Level 3-- -Rework Makeshift -Make Baron more interesting (especially expert) -Buff delta skimmer a bit -Buff Gearix slightly -Rework Manic Booster -Partially Rework Shaed (especially expert)