"Tutorial In-game Magnetastic is a bullet hell game, and it gets really difficult over time. Beating it won't be easy. Story: An alien invasion is currently progressing, and we haven't been able to stop their armada. We've tried using militaries, but they weren't strong enough. We've tried robots with ranged weapons, but they always ran out of ammo. We've tried robots with melee weapons, but the ranged aliens kept destroying them. One clever team has come up with a robot that could possibly fight back, and stop the alien apocalypse once and for all... Made for @BitBoing 's 1k Anything Contest (congrats on 1k!). My school collected Chromebooks literally the day before the deadline, but thankfully my sister had her computer and was willing to share. I didn't get to add as much as I hoped, but the Classic mode is all the game needed. Anyways, thanks for reading and have a magnetastic time!" - Quinco-_-
Thanks to Quinco-_- for creating the original Magnetastic and clarification of concepts for further development. Thanks to JloAu for showing me this project. Thanks to CybotStudios for projecting graphics (mob variants). Thanks to DrMario23 for betatesting I think I set a record for the fewest thanks on myself. CHANGELOG v1.1 - add a apocalypse mode v1.2 - add a endless mode v1.2.1 - upgrade a enemies al on apocalypse v1.2.2 - debug v1.3 - add a energy drain mode v1.3.1 - pluppets can't healing each other. v1.3.2 - add achievements (graphic to be improved, graphic designer wanted) v1.3.3 - add a boss slayer achievements (classic mode) v1.3.4 - add a doom slayer achievements (apocalypse) v1.3.5 - debug and add a prefikses for enemies v1.3.6 - add a color variant for enemies (only endless and apocalypse). He is needs improvement. v1.3.7 - upgrade a color variant drop bullets. Debug. v1.3.8 - debug. v1.3.9 - rework color variations 1.4.0 - add neon and tough variations. Debug. IN FUTURE: High priority: Debug Mobile controls Medium priority: Add next ten waves (including one new boss). Achievements rework. Energy drain bosses rework. Low priority: Next ten waves (including second new boss). New game mode? Level creator. KNOWN BUGS Second boss minion spawning Slipper tough/neon spawn Slips synchronization The second boss in energy drain mode is impossible to defeat (it's more a matter of missing functions than a bug, but I'm posting it here just in case).