REMINDER: Events are timed if you played it once. This is because TTS's delay before it start talking, then it can be saved in the memory. So if you play an event first time, you will likely to get poorly timed events. Make sure to replay that event again so you can have perfect timing. EVENTS CONTROL (temperature system planned) Space to start - Z to recallibrate power laser 2 manually (if automatic failed). Q for dev start 1 for pre-freeze then shutdown (Shutdown fail chance will increase every shutdown success. Shutdown success chance: 75% > 37.5% > 18.75% > 10%. If you have safeguard on, it will 100% shutdown fail) 2 for Pre-Meltdown - E to Safeguard (risk factors are randomized bc no temperature system); have a chance to fail 3 for Warhead - F to cancel Warhead (after the attention all staff part) 4 for Quarantine 5 for Rising Magma - T to drain magma 6 for Self Destruct Authorization - Press 6 again once authorized to self destruct 0 for Instant Meltdown Arrow keys for phone, your main reactor control Extra: - The counter on the reactor stabilization laser is the reactor uptime, basically it tells you how long the reactor living, don't reach 1000 secs or the reactor will "retire" >:) (Development note: Will be in reworked phone) Tip: Reactor uptime can be speed up by turning on Turbo Mode: Shift + Flag
Check out this gallery of archived versions of this project :0 https://scratch.mit.edu/studios/37086403 NEXT UPDATE: V1.0.0 (MAJOR: Phone remake, temperature system, complete redesign of some spirites, title screen ~ 1 time only + roles selection) Update Status: 0% (i'm back) thanks to @MarioBrosU22 for everything (including phone, freezedown) and starting the IITPP trend thanks to @duyanh2008 for fans thanks to AnimeRiceFarmer (roblox username) for being the orginial creator of the game: https://www.roblox.com/users/140945527/profile thanks to Syashikunda (yt channel) for all the musics in the game: https://www.youtube.com/@Syashikunda Other credits for: - Explosion (the end explosion) sound and code alarms: by @AgserMond11 - Some SFX taken from - Safeguard SFX (except powering up sound: orginially taken from , if you own this sound pls contact me - Self Destruct (uptime variant) remake from: North Shore Mountains Research Site - Event: Protocol Sierra Delta. U should give it a try :) - Self Destruct (uptime variant) music: The Final Flash of Existence (Orchestral Version) https://www.youtube.com/watch?v=KFgx0yRhAHs - Self Destruct (intruder variant) music: Joel Nielsen Black Mesa Soundtrack Surface Tension 1 https://www.youtube.com/watch?v=AKXa7FEDLu0 Update Logs: Alpha 0.6.0: Early Access Release Alpha 0.7.0: Coolant Laser in Shutdown Sequence Improvement, Stabilization Ring Shutdown Small Improvement, and Animated Power Lasers Alpha 0.8.0: Startup Sound Update Alpha 0.8.1: Shutdown Sound Update and Only Vocal tech apply to Kyle's anno so you can hear him Alpha 0.9.0: Warhead and Facility Darkness Alpha 0.9.1: Facility Darkness is darker, fixed Lighting still Appears after a horrible phase(ex: Meltdown Phase 3), and Core color changes in meltdown Alpha V0.9.2: Thumbnail for upcoming update. Beta V.0.10.0!! - New (mini) event: Rising Magma (+ Magma Renewal Update) - Fan is automatically controlled by system -> no fans section for phone - Fixed when freezedown doesn't sync and often stacks on eachother - Changed how versions work ;) - Core now shoots more when it's almost exploding V.0.10.1: Fixed few things and power lasers now have only 1 arm V.0.10.2: Preparations for the first event (literally) Beta V.0.11.0: - Snowman event! First RNG based event. - Jolly costume for the core - Some freezedown changes, like reworked freezing core instead of bland switch costume - New thumbnail (again) - And most of all, happy Christmas! (it's early) V0.11.1: Fixed snowman event's rng only available to me and the snowman's layer. I'M SORRY, I FORGOT TO TAKE IT AWAY AAAAAAAAAA V0.11.2: Added Christmas Startup music (including failure version) V0.11.3: Fixed the MASSIVE lag incident, freed the project from discontinuation. Small changes: - Reverted Snowman event (in my backpack) and set christmas variable to 0 - Made some changes to the default core pack skin - Improved directives on phone Beta V0.12.0: - New event: Quarantine - Updated Shutdown Success And Warhead + Shutdown Success: Chance of Shutdown Success decrease every success shutdowns and voiceline changes + Warhead: Voiceline changes and Warhead can be canceled by pressing F (after the attention all staff part) - QOL update: Keybind changes and some script's optimization V0.12.1: Appearance of safeguard and the first alternate tracks for Freezedown (p2) and quarantine (p2) Beta V0.13.0: - Introducing new reactor core tool: Safeguard! Press E to use it during pre-meltdown! Reminder that it wont always shut the reactor. - Meltdown and Freezedown tweaks, go check it yourself! - New alternate tracks for startup, meltdown and freezedown Beta V0.14.0: Self Destruct (2 variants!!!) - New Event: Self Destruct (along with it's other variant) - Script optimization by variables and removed some unnecessary features - Sorry if the update is too short, i have some issues with myself :( V0.14.1, the last V0.X.X update. - Happy 2nd anniversary!! Limited core skin till 5th July - Pre Freezedown added into shutdown event - Startup changes: Voicelines, sfx + Startup failure manual callibration added - Power lasers now spin faster due to starting to use frame variable instead of each switch costume per frame