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thank you to @elitheultimate for the original animation framework. I severely appreciate you dude. In essence this is a tool that will help my animations severely, by adding a timeline, an actual method for playing back songs, and the ability to not have to use the code editor to do functions and all that jazz. Welcome, to Scratch Animation Framework Engine Thanks to @griffpatch for the tutorial on how to make the bar, super helpful when i relearned that pen don't go over sprites and cried a little And thanks to @codecodcodecod (blob2763) for the blur function, and thanks to @heldlaw for the original one! That was very, v e r y helpful. Hope yall enjoy the stay ig idk lol- 6-28-23: Made a tutorial and fixed a few functions up. 7-4-23: Bug fix cuz im an idiot (fixed it where if you only had one costume in each then it would bug and not give the full framelengths) 7-5-23: Bug fix for framelengths and FX (framelengths now properly stays at it's max frame, and adding a second entry to FX shouldn't break the program now lol) 7-23-23: - Bug fix for music (was not counting any following inputs other than the first one) -Bug fix for rantegframe (wouldn't stop based on boundaries). - Figured a fix to a scratch bug that won't allow you to access lists- rename them, then show the duplicates that scratch makes and delete them. It'll eventually separate the lists into their supposed lists. - Bug fix for Add and Delete frames (it would count the current frame instead of the current costume number, leading to an incorrect entry for framelengths) - Bug fix for Add and Delete frames *2 (It would activate for every timeline even if the "that" didn't equal the "which" of the timeline. 7-25-23: reverted the change to framelengths that made it so for looping the first frame of the animation always played 8-16-23: Fixed looping, whoops. 11-27-23: Fixed fast play bug that would make it so that if you tried to go back and replay something while it was already playing it would play faster than normal 2-6-24: Woohoo a new year fix!! I just made the size setting and X,Y stuff a bit cleaner and less scrappy, not much you'd actually see, but they should work extra properly now! 3-20-24: Fixed the size script, since some reason it'd act corrupted with stuff and make it glitch all over the place for no reason other than it wanted to. This also adds one extra costume, so b weary if u tryna fix it yo self (If you can find it, it's the Goto X: Y: Cost: and Size: script, alongside adding a "keep me 2" costume and having a circle that size being in that costume. That should fix ur problem, srry if u got an actual project with this I was despairing as well lol) 3-4-25: The first fix of the new year! Fixed layering lol. Now The layers of the animation should correspond with the "which" of the timelines.