------------Use TurboWarp or else it wont work------------- Copy + Paste: https://turbowarp.org/870035373?hqpen&offscreen&turbo -------------This project only works if you do this------------ 1. play on turbowarp 2. play with turbo mode on 3. turn on remove fencing and high quality pen on ------------------- Controls (also in-game) -------------------- [WASD] to move around [space] and [shift] to fly up and down [E] to open inventory/hotbar [M] to save the world ---------------------------------FAQs-------------------------------- Q: Why does the screen look messy when I move? A: The project renders at a lower resolution when you move, so you don't lag out. This is scratch, and it's rendering as fast as possible. You can turn the resolution down in the settings. Q: Why does the menu look bad? A: Try turning on remove fencing, if it's not already on Q: Why am I stuck in creative mode? A: I ran into the project size limit, adding any more code would make it so I couldn't save the project. Q: What am I supposed to do? A: You can build structures, experiment with the lighting, take screenshots, and share your world codes. Q: Why does the grass sometimes look weird up close? A: Ambient occlusion is being weird, I don't want to fix it. Q: How did you code this? A: To put it simply, it uses a lot of math to calculate how each pixel should be colored by simulating light rays in a world. -------------------------------- Credits ----------------------------- Minecraft for the music/some assets @alltrue for the original project @-Rex- for the quicksort used in the 3D engine (intro) @tsf70 for the tri fill used in the 3D engine
------------------------- What I've changed ---------------------- A redesigned menu screen with a centered UI for a faithful remaster of the original game and the original project. A better UI design, with better placement of text and buttons. A brand new logo (Scratch Edition) aimed to replicate the Java Edition logo. Credits at the bottom and in game menu have been changed. Brand new panorama with shaders