A fun party game to play with your friends! ✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧ Controls ✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧ Tap the screen or press space to start and stop the wheel! ✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧ Game Modes ✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧ LUCKY: The referee starts the wheel, and each player guesses what color it will stop on. The referee keeps track of everyone's guess, and once everyone has made a guess the referee presses space again to stop the wheel. Whoever got the color right gets a point (if you want to keep track). Color definitions are decided by the referee, though the players can overrule a controversial referee decision with a majority vote. The referee can make a guess as well as long as they look away from the screen when they stop the wheel (so they can't cheat). VICTORY CONDITION: The game can be ended at any time. Whoever has the most points when the game ends wins, with tie-breaker rounds optional. SKILL: Each player takes a turn starting and stopping the wheel. Before they stop the wheel, the player declares out loud what color they are trying to stop on. If they get it right, they get a point! VICTORY CONDITION: The game can only be declared over when each player has had an equal number of turns, at which point whoever has the most points wins the game. BLITZ: Each player starts at the same time on their own device. Before stopping the wheel, players declare out loud what color they are trying to stop on. The first player to stop the wheel correctly wins the round, earning a point. VICTORY CONDITION: The game can be ended at any time. Whoever has the most points when the game ends wins, with tie-breaker rounds optional REVERSE BLITZ: Each player starts at the same time on their own device. Before stopping the wheel, players declare out loud what color they are trying to stop on. Whenever a player guesses correctly, they pass the round. The last player remaining gets a point. VICTORY CONDITION: The game can be ended at any time. Whoever has the LEAST points when the game ends wins, with tie-breaker rounds optional. SKILL GAUNTLET: The referee starts a timer for 1-2 minutes. Each person plays the Skill game mode on their own device, and the referee keeps track of how many points each player has. The round ends when the timer runs out, at which point whoever has the most points wins the round, and gets a victory point. In the case of multiple winners, they can either each get a victory point, or a 30 second tie breaker round can be declared (the winner or winners of which each get a victory point). The round winner (or winners) then becomes the referee for the next round. VICTORY CONDITION: At the start of the game a victory point target is chosen. The first round referee is randomly chosen, and that player gets a victory point. If multiple players reach the target at the same time, if all tied players agree to a tie the game ends in a tie. Otherwise, runoff rounds are played until there is a single winner or all remaining winners agree to a tie.