3D test using layering and clones Might use this to make a 3D parallax in the future This is just a test I'm messing around with. Here are some notes I've taken while making this and updating if you were curious. ~ Notes ~ - With shapes, I can use a single costume instead of multiple, because the shape is the same throughout the entire structure, so I don't need to create a costume for each layer. - Before, I used several costumes so I could have a gradient effect (for the shapes), but I realized I could just change the brightness of each clone. (duh) - I decided to double the clone count and make the clone y-rise smaller for each model, so that the corners/edges were smoother. This might create more lag on lower-end devices, but it looks much better. - Turns out making good-looking 3D models is hard when you have to create each layer individually. No fun, that's why I made a "shapes" section with more basic shapes because its easier. I'm also just bad at designing so that makes sense lol. - If I change the X & Y positions of the clones relative to the mouse X & Y, I can create a parallax-like effect. It doesn't look very interesting though, because if its not rotating then it doesn't give off the 3D effect. - In regards to the 3D parallax effect, if I rotate the clones based on the mouse X (or Y but X looks better), then it shows off the 3D much better and still looks good. Combined with the X-Y movement, it makes it move around in relation to the mouse, as well as rotate slightly in the direction of the mouse-X. It actually looks good, so maybe ill make a 3D parallax once I get good at designing good looking models with layers.