This is the other racing engine that I made, but with a scrolling system! This mode also has several other improvements, such as an actual track selection screen, a working settings menu, and improved UI. It even has a best time tracker!
- This game, compared to its base project, has received quite an overhaul. - The "Placeholder" tracks are just... placeholders for future tracks. You CAN actually load them however, and doing so will load you into a track with a purple dot in the centre used for making big costumes bigger for the first placeholder, and the text "New best time!" in the centre for the other two. This happens because costume #7 and #8 in the "tracks" sprite are those costumes. - On "not very rainbow road", unlike in the original where your kart and its stats were literally shrunk to fit the track, in this scrolling iteration, the scrolling map is much bigger than the other tracks, which is definitely more concise. - Apart from these changes, this game is about the same as the original. - As of 01/05/24, this game is planned not to have any more updates, as I have mainly moved onto other games, like ZRD. ~ Update log! ~ 13th Jul '23: Shared. Between 13th Jul '23 and 22nd Sep '23: A few small updates were put out, such as the graphics option and making the drifting delta-time-based, like the timer. 22nd Sep '23: Quite a big update! A small loading screen appears when you run the game for the first time, loading all of the costumes and sounds, in order to prevent lag when they'd otherwise have to load during gameplay. (Vector images aren't actually vector when rendered on the stage, and Scratch has to load these images separately from the initial load process.) Onto gameplay changes, the bug where drifting in both directions (thus making you keep going forward without turning) still causing the drift to build up has, after quite a bit of brainstorming, been fixed. Initially, I added a check where the boost timer would reset when trying to turn the opposite direction of what direction the drift started. This seemed to work, but it actually spawned another bug, where drifting until the drift timer was full, then holding both directions, would cause infinite drift boosts until a direction was released; ALL OF THAT... was fixed by resetting the drift timer directly when a drift boost happens. I also added cues for when the drift is built up (the sparks will go blue with high graphics and the car will become brighter with low graphics). 23-26th Sep '23: Added some music fresh from MK64! 5th Jan '24: A couple small improvements, such as reworking the start boost to be more similar to Mario Kart, and making it so you can't drift at low speeds. 10th Jan '24: Changed the preloading screen slightly. 1st May '24: Fixed a bug that prevented a race from starting if low graphics is enabled, due to the time where the race starts being tied to the countdown sprite's costume number.