high-quality 3D engine made by RobotNinjaJesse (me) [does NOT include hitboxes, YET] ----------------------------------------------------------------- RECOMMENDED FOR USE ON TURBOWARP: https://turbowarp.org/872559103?hqpen&offscreen&limitless ----------------------------------------------------------------- controls: WASD arrow keys space / z credit goes to: -Rex-Test- , for making the sorting algorithm used in this project, which I could have never made myself. And griffpatch, one of the best scratchers to exist, for the texture scanning script. ----------------------------------------------------------------- What all of these variables are for: Render dist: the render distance of the engine, any polygon that goes beyond that distance is not shown on the screen. Disappearing range: The opposite of render distance, how close something has to be to the screen to disappear. FOV: Field Of View, hard to explain, I recommend you play with the slider yourself. note: FOV is NOT stored in degrees˚ RES: The resolution at which the textures on the polygons are drawn. ( it ADDS to the MAX RES ) MAX RES: the maximum resolution the textures can get. Correct polygon angle: Changes how the polygon texture is rendered, I recommend playing with the slider yourself and it'll make more sense. Correct pixel order: Advanced pixel sorting, it makes everything look a little prettier, however some pixels may disappear with this function on. WARNING: THIS CAUSES A LOT OF LAG, ESPECIALLY WITH A HIGH RESOLUTION. ---------------------------------------------------------------- This project needed A LOT of math and blocks, which may make the code look a bit confusing- 1,566 block IN TOTAL (including scripts that aren't made by me)