Basically, it's what Sonic Mania did in metallic madness, except on a budget, except there is no budget, just a 14 yr old behind a screen for 15 minutes without a budget, except it's not just a 14 yr old behind a screen for 15 minutes without a budget, it's a 14 yr old behind a screen for 15 minutes without a budget, and a lack of coding skill...Basically I'm just bad at coding, and I'm doing pointless crap that's bad and not even necessary. (Don't judge me.) *Sigh* This is really, REALLY hard to explain, but I'm gonna try anyway. Basically, you got a pixel guy, right? And you want to have him hop into the background, yes? But you don't want to just shrink the sprite and call it a day, because that's not accurate to a pixel grid, and we hate to see that. So what you need to do is as you're shrinking the sprite, you also need to decrease the quality (basically use less pixels) AS it's moving farther away. (Like an LOD effect, but cooler.) (You can decrease the quality with the pixel effect.) But it's hard to do that because you need to find the appropriate Size/Pixelate ratio so that it doesn't look weird and bad, (I'm still not sure I'm using the right one here because the transition is garbage.) (Also if you don't know what I mean, it's basically "So I shrunk by one, how much do I need to pixelate?") so you have to do FREAKING MATH (not to mention just GUESSING half the time), and then you have to split those values in half so you can plug them into two separate repeat 50 blocks, and then you have to use the smooth glide custom blocks while those blocks are running to make it look like you're jumping into the background! And THEN you have to put in the right time value into the glide blocks so that the last one stops at the same time the shrinking and pixelating does! (I wasn't even able to pull that off, because it's probably an infinite decimal number...) I mean, this is down to an EXACT SCIENCE. Wait. I have an idea. Size...It was the size all along! how could I have been so stupid!? The default quality is when the size is 800, and the point where you become a single pixel in the pixel effect is 100, so when i decrease size by 1, I just need to pixelate it by a 1/800th of a value! Of course! Ok, so that initial idea did not work, but I experimented with multiples of 4, and apparently the best size-pixelate ratio I could find is 1-(whatever 1/40 is)...and it looks perfect!!! With other ratios it would either become a single pixel, or shrink completely unchanged, and I finally found the perfect balance!!! Go me!!! I've experimented more on timing, And i came across the perfect script of: Repeat 40: Change size by -12 Change pixel effect by (1/40) * 12 I have no idea how i figured this out, or how I even ended up with this script, but I am really glad I did, because it's even more perfect than the last script!
@criner27s There. I got out. Happy?