Welcome to One Tower Defense, it is highly recommended to play the game here: https://turbowarp.org/872826840?fps=60&stuck&clones=Infinity especially if you have a lower-end pc, the game runs much faster. Important: double click the green flag button, this is just a bug with scratch, the game should work without doing this, but I cannot guarantee that. it is suggested to play this game in full-screen mode, the graphics look better like that! buy upgrades in the shop & Soul shop, try to survive as long as possible, when your health reaches 0, you die. keybinds: A to open/close shop. D to open/close soul shop enemy types: normal: 1x hp tank: 2x hp speed: .85x hp, 2x speed healer: 0.75x hp, heals other enemys wall: 5x hp, defends other enemys with its wall mana shield: 7x hp, defends enemies with its mana shield vampire enemy: 0.75x hp, steals hp from you as long as it stays alive. teleporter: teleports around the map! soul seeker: 3.5x hp, can revive, can curse you! and gives 2 souls on death. golden enemy: gives 50x money. Gemstone enemy: gives 125x money soul seeker: when hits your tower, will do damage overtime to you. when killed, it will revive itself once. boss types: Normal boss: 10x hp, spawns every 10 waves Guardian Boss: 7x hp, self heals Assassin boss: 9x hp, will go invisible Time Manipulator: 8x hp, slows your firerate until dead description of the soul shop upgrades: lifesteal - gives hp for every kill weak enemies - enemies have a lower max hp when spawning necromancy - spawns an "enemy" that helps defends your base by stunning & damage curse of death - spawns a missle like object every so often that instakills anything it touches bombardment - send out multiple projectiles that do a percentage of your main damage very quickly Vortex - sends a slurry of projectiles in a circle to the enemy that does a percentage of your main damage to the enemies lightning - every so often, lightning will spawn which does a fraction of your total damage, and paralyzes any enemy it touches note: you cannot access settings after the game starts, I do not plan on changing that.
music used has been credited within the game. The game base was created using scratch 2.0, then ported to 3.0 Version history: Major Updates: 6/30/23 - first test release 7/1/23 - second test release 7/7/23 - Version 1.0 is released 9/17/23 - V 1.1 (Souls Update) released 10/12/23 - V 1.2 (Abilities Update) released 12/24/23 - V 1.3 (Content & Holidays Update) released 2/9/24 - V 1.4 (Bosses Update) released Complete Version History: Note: versions: 1.01 - 1.31 were moved into the dev log sprite ingame 12/30/23 1.32 - Enemy types & GUI changes --- new enemy type, teleporter. Teleports across the map, currently does not have an impossible mode counterpart, will be added. --- All enemy types are unlocked past certain waves, every enemy type will be unlocked by about w32. --- new notification when a new enemy is unlocked --- fixed bug where only teleporter enemies spawned --- planning to make a setting to be able to turn off this notification, but for now, suffer as I have. :) 2/9/24 - 1.4 - Bosses update --- added keybinds to open/close shops. A to open/close normal shop, D to open/close soul shop. --- new ability, CRISIS Unlockable in the soul shop past wave 50 --- tutorial button disappears when opening settings now --- player hitbox is now 7% larger. (reverted) --- Teleporter enemies now teleport 15% further --- Health and Max Health are now one visible variable. called "your HP", this was done to clean the GUI --- fixed bug with keybinds --- new boss types! Guardian self heals, Time manipulator slows your firerate speed, and assassin, who goes invisible! --- new end screen, and score. --- fixed bug again with anticheat. --- crisis shield buffed from 700 max to 1025 plus an added 20% of max hp. --- max hp gained in crisis mode buffed (400 -> 420). ---mines now move from 6-18 ticks not 10-16. ---demonic mines size now scales with level. up to +35% size. cost decreased by 10s initially --- new ability, combo. shoots a projectile that if it kills the enemy, and is not near another enemy, will reappear and shoot itself again, it gets weaker and more erratic in its movement everytime it resets --- money per minute buffed slightly. 3/11/24 - 1.44 balancing, ability depth, enemies --- combo speed nerfed --- combo now gets weaker after less reruns. 6 -> 4 (12 -> 10) --- combo initially cost 15 more souls (s), but per level is +12% cost, was 14%. Overall cost is the same. --- rapid fire ability now spawns 10% more projectiles on average --- demonic mine max size is +45% (was 35%) --- if lightning storm is over level 4, knockback is slightly increased, and enemies take 20% dmg instead of 10% --- Lightning storm wait cycle changed: at lvl 1, the wait per cycle is 25.85s (was 21.3) but at lvl 10, it is 11s. (was 15) --- at lvl 5, vortex will shoot 2 projectiles at once. at lvl 8, this will be 3. at level 10, this will be 4. --- rapid fire ability now scales in size, at lvl 1 93%, then +3% every level for a max of 123% --- bombardment past level 5 will now multi-shoot. the amount of projectiles is doubled. --- bombardment cost changed, 50->65s at lvl1. 5% -> 4% increase every lvl. bombardment is cheaper by lvl 8 --- enemy damage increase per round is increased from 1.0225x to 1.025x --- enraged necromancy now scales its size for every minion. lvl 1 95%. lvl 10 125%. minions survive longer the larger size they are. --- the tick amount that enemies will be on fire is now dependent on fire level. at lvl 1, enemies will take 1 tick of fire dmg. at lvl 10, 4 ticks. each tick is 1s in length and does 10% of your dmg to enemies --- crisis mode past lvl 4 will now include a blue square that does dmg to any enemy it touches. and increased kb overall. --- new enemy: soul seeker. has 3 unique abilities. 1: self revive. if you do not instakill it, and it falls under 50% hp, it will self revive once. 2: cursed modifier. if the soul seeker hits you, you will take the initial dmg, plus 3 ticks of damage over time that can stack, each tick does 30% of a normal hit. 3: if you kill a soul seeker, it gives 2 souls not 1. --- enemies now move +0.0092 meters faster a round, (was 0.0095) , , ,