You find yourself in a mysterious place. Can you find all 6 stars to light your way through? WASD - Player Movement Arrow Keys - Cam Movement Space to jump q - menu f - show/hide fps counter e - talk to NPCs r - skip through text Other controls can be found in game. Yes, I am the dev team. If enough people collect all the coins, I will continue working on the rest of the game. This is a WIP. And please don't spoil any secrets. Thank you.
Credit to @uplift for the idea (check out his project: https://phosphorus.github.io/#166348948 ) Credit to Khan academy's Pixar in a Box Huge credit to @tbpatj for his tutorial: https://scratch.mit.edu/projects/18289574/ Credit to the scratchapixel website (look it up!) Credit to @The_Updator for part of the platformer script (from the Chirpy 5 demo: https://scratch.mit.edu/projects/522034803/ ) Credit to Nintendo for Super Mario 64 DS and Super Mario Galaxy. I drew some inspiration from them. I also used the tree sprites from 64 and the signs from Galaxy (recognize the name?) Credit to @xXName77Xx, I looked to his implementation of the DRE engine for ideas when trying to optimize: https://scratch.mit.edu/projects/796583181 credit to @Arzenist (might have been a different person, I wasn't able to find the project again) for binary insertion sort. I edited it a little bit for my own purposes. I try to limit lag as much as possible Help and suggestions greatly appreciated. FPS Independent! It seems to be slightly faster in fullscreen. Built off of my own DMG-03D engine, click see inside or feel free to ask me questions for more details. I tried to leave lots of comments, but some areas still aren't very well commented yet. Goal was to make this playable in real time without websites like turbowarp/ phosphorus. Which, I think it's pretty good, but turbowarp is technically the superior way to play, so the link for turbowarp is: https://turbowarp.org/873038602?fps=60&hqpen&size=640x360 After all, the HD pen and other features are well appreciated. The difference really is night and day. There are a number of potential glitches as well. Once again, suggestions are very much appreciated. Looking forward to improvements. Stuff that could use some help: Player physics optimization Level Editor/tools (levels would have to be rewritten with the new tools though) Glitches/collision problems, especially with moving platforms and enemies Enemy physics/collision detection optimization (Do these actually do anything?)