WAD: Move - Hold W (As Papyrus only): Float S: Change character M = mouse-aimed P = player-aimed A = auto-aimed Space: Disable cooldowns 7 = Delete P1 clones (in case of glitch) Sans: Q: Teleport (M, 10 sec) E: Spinning bone throw (M, 2 sec) R: Bone wave (P, 5 sec) T: Bone zone (M, 4 sec) Y: Moving bone (P, 1 sec) Z: Blaster (M, 2 sec) X: X blasters (P, 5 sec) C: Double blasters (P, 5 sec) V: Octuple blasters (M, 8 sec) G: Gigantic blaster (M, 20 sec) F: Blaster circle (A, 60 sec) Papyrus: Q: Mighty leap (M, 14 sec) E: Bone throw (P, 0.4 sec) R: Bone rise (P, 9 sec) T: Quivering bone (P, 0.6 sec) Y: Blue bone (P, 1 sec) Z: Blue barrage (P, 7 sec) X: Basketball (P, 3 sec) (Only Papyrus attack that multihits) C: Launching bone (P, 7 sec) V: Cool dude combo (P, 11 sec) G: Gigantic bone (P, 20 sec) F: Super cool regular attack (A, 60 sec)
I'm gonna be real, it took a LOT less time than I expected to make this. Edit: Made Papyrus' bone attacks disappear on hit (like in original UT) (except for bone cluster and massive bone, because then the special attack looks awful) Edit 2: Added the special boxes I have with my newer projects. Credits: PlsGiveMeT0es for original code for dummy, player, dummy AI, and the designs for the dummy and background. All other code by me Theme: https://www.youtube.com/watch?v=Eh8PyCEej1U&t=15s Unfortunately, I could not find the link for the theme from my original skelebro's project, so I had to find a new one :(