spacebar to attack, movement designated at the start, click the buttons on the right to upgrade, click the big white button to start a wave and regenerate lives. life count shown to the right of the white button, cash below the white button, upgrades cost cash. Purple button: cost 300, upgradable 4x, upgrades magic bullet count. (burst length) Red button: cost 250, upgradable 999x, upgrades magic damage. Green button: cost 125, upgradable 34x, upgrades maximum health. Class upgrades (upgradable 1x, can only get 1): Orange button: cost 1000, upgrades explosion size extravagantly, doubles charge speed, and grants knockback. Turquoise button: cost 1000, allows magic blasts to pierce through enemies, doubles damage, and sets charge to four bolts without charging, but halves charge speed. White button: cost 1000, replaces main attack with a laser that stuns enemies while in contact with them. Removes charging. Brown button: cost 1000, replaces main attack with a set of stone bursts that shoot up from the ground in a line. Removes charging. Pale Green button: cost 1500, replaces main attack with a vortex of wind that moves slower the closer the cursor is to the player, allowing it to inflict damage many times, and faster the farther the cursor, allowing it to damage many targets and far ones. The vortex has a constant lifetime, meaning that it always only gets to the position of the cursor. Ef engin flokkauppfærsla er keypt mun leikmaðurinn öðlast verulegan styrk í upphafi þriðja stigs.
Idea STOLEN from pippinsims' shoot to destroy.