MAKE SURE YOU ARE USING TURBO MODE ( shift + click green flag ) E - high quality render scene (works only once- don't move while it's rendering) WASD - movement ( left, right, forward, backward ) [space] - move up Z or [shift] - move down arrow keys - turn camera YOU SHOULD DEFINITELY USE TURBOWARP: https://turbowarp.org/873736435 rendering the scene may take a while made only by me: RobotNinjaJesse This is a 3D raytracer in scratch. It uses RGB values to print the scene on the screen. Objects absorb some amount of the RGB values, however not all, which gives them a reflection. IT STILL NEEDS A LOT OF WORK, and this is only a very early version. What are all the variables for in the editor?? FOV: field of view (does not use standard angle in degrees) PRECISION: the precision at which the engine renders; it gets really laggy under 5, however above that, it makes some textures look REALLY wobbly - you can see it clearly when you press E. XRES: the X resolution which is being rendered at YRES: the Y resolution which is being rendered at SKY [R, G, B]: the colour of the sky (out of render distance) (between 0 and 255) FPS: frames per second (perfect performance is about 30 FPS) I never thought to be able to make something like raytracing in scratch before- I've tried it a lot of times, but just didn't understand it well enough and it never seemed to work. That's why I'm pretty happy with how this turned out.