Devlog: 1/3/24: Added option for Player to choose how high Mario jumps. Made visual changes to level. 8/2: Added feature to detect run animations without manually changing values. Automation! Finished work on grid-based backgrounds, and levels. 8/1: Fixed scrolling vertical jittering and organized Player code. 7/30: Added crouching, disabled scrolling (to fix) and tweaked x speeds
This is the kind of feel that will be in Chronos. Theres: Running Jumping Crouching (new) Sliding Prev engines: https://scratch.mit.edu/projects/408222286/ https://scratch.mit.edu/projects/395340377/ Credit to griffpatch for his Youtube tutorial on platforming: https://www.youtube.com/playlist?list=PLy4zsTUHwGJIATydhFeZa5pspLZR7yE__ I FINALLY DID IT