Caretaker Arm Engine v1.0! By Raymond852 (aka Brodis Cool) This engine was made to mimic one of the parts of the Caretaker boss from Deep rock Galactic. Below there are instructions provided on how to use this engine. Hold space to bring up a list of variables you may change. [NOTE THAT THIS ENGINE IS CONSTANT-BASED, YOU MUST RUN THIS BLOCK EVERY FRAME YOU WANT TO RENDER THE ARM] Make arm at (X1, Y1) - These are the coordinates for the base of the arm, where the segments will first spawn in at. Ending (X2, Y2) - These are the ending coordinates for the arm, where the segments will stop at. Base Rotation - The angle you want the first segment to be rotated at. Costume Thres - The Min and Max requirements for the segment costumes to change at. Part Size - Segment size. Part Space - Distance between each segment. Part Firm - How tightly you want the arm to bend towards its target. [VALUES BETWEEN 0 and 1 ONLY] Break Thres - Incase of an endless loop, stop the segment making if it has over this many segments. Have Fun!