REMEMBER: This code has a few kinks. Landing improperly at the bottom of a slope may result in clipping through the ground. Create a Global Variable named "Slope". Then in "Fix collision at point x: (x) y: (y) part: (part)", stick a Set "Slope" to 0 under set "temp" to letter 1 of "tile shape". Then, under the next IF statement, stick a set "Slope" to Y above set "m" to 1 / letter 2 of "tile shape". Create a Global Variable named "Slope Up/Down" Then, in "Move Sprite Y" stick the script labeled 1 before the first blocks. Then, Stick the script labeled 2 wherever. Now Mario should stick to slopes when running down them!