block count 2800+ play on turbowarp or don't play at all: https://turbowarp.org/875615015 click to add physics objects FOR EDITOR: CONTROLS: -use arrow keys to move camera -press z and drag mouse to create circle -while hovering over the purple dots, press x and drag to move a circle -while hovering over the purple dots, press c and drag to change the circle's radius -press the v key, while hovering over a purple dot, then drag your mouse to another purple dot to add a link between those dots -press the b key, while hovering over a blue line to change a link's radius -press the n key, while hovering over a purple dot to delete the circle -press the m key, while hovering over a green end of a green line, to change where the line end is. (the green line represents the positions the moving points go through) -press the a key to add a costume to a circle -press the s key to add a costume to a link ICONS: when turning the editor on, you will see various icons at the bottom of the screen. these are for the different types of links and circles you can make. select the icons by clicking them, then the next link/circle you make will have those properties. fixed: (circles) the circle will not move, no matter what free: (circles) the circle will move, collide, accelerate according to gravity, and so on moving: (circles) the circle will move at a set rate between two points, back and forth neutral: (circles and links) will neither kill, nor succeed the player deadly: (circles and links) the player will restart the level when touching this goal: (circles and links) the player will succeed and move to the next level SAVING, LOADING, AND CREATING NEW LEVELS: these are pretty self explanatory. remember to save your level before testing it, as if you die, you will be put into a preset level. to save: press the save icon, make sure the text switches to "saved", not "save", then go to the save code list, triple click it, and copy and paste to load: click the load icon, then copy and paste your save code into the input new: creates a new, blank, level, with the lizard
collaboration with @PythonDev0 for the direction between two points code (I was too lazy to do the math myself) things that are annoying about scratch: -having to search for the variable every time you want to use it -not being able to easily pass lists through functions -sprite position limits