This engine is OLD, I just downloaded and reposted it from old account because some of the assets will still be used. Nothing on this will be updated so stop asking ❰ CONTROLS ❱ Arrow Key's - Movement X - Attack Z- Bomb E - Open/close Inventory Start - Enter Slider - Adjust camera FOV (Testing purposes) ❰ CREDITS ❱ Thanks to @superkirbyjr for allowing me to continue this Art and assets found online and created by us Music was edited from preexisting sounds Inspired by the 2d BOTW prototype Thanks to everyone who helped in the making Special thanks to @2D_Games for the scrolling! ❰ ABOUT ❱ If this game continues to get support I'll continue with a revamped version of the game. (Already Done!) ❰ TAGS ❱ #all #games #explore #game #music #zelda #botw #link #goron #bokoblin
This project was created on February 9th, 2023 NEW ENGINE: https://scratch.mit.edu/projects/833258800/ ❰ CHANGELOG ❱ -Ver.4.0.1 -Revamped GUI -New thumbnail and background *Don't know why variables keep showing up on thumbnail after death.. -Ver. 4.0.0 -Scrolling mechanics for all sprites -Camera settings (Their for testing) -Altered some gameplay features -Ver.3.1.5 -Added rupee counter/variable -Randomized rupee drops from slain enemies -Bombs now are thrown in front of Link -Added bomb throwing animation -Bomb animation no longer plays if bomb count=0 -Enemies no longer get stuck in collisions -Ver.3.1.3 - New logo variations - Hitboxes are now more responsive with a onevent - New bomb count variable - All enemies now die from any attack or damage - Fixed a problem where enemies dealt damage after death. -Ver.3.1.2 - Changed bomb costume and explode animation, instead of a remote bomb it has a timed detonation. - Added another tree, cause why not. - Remapped key binds -Ver 3.1.1 - Improved enemies hitboxes for more accurate damage dropoff - Fire now has a Hixbox - Edited the battle music