VERY IMPORTANT NOTICE: you can't play the levels now. for some reason, the color-based collision stopped working as it should and now you're destined to fall off every single time. i won't fix it because i can. ___________________________________________ *i'd recommend reading the instructions* [this game lags on full-screen, you would need turbowarp for that mode] ___________________________________________ controls: -editor- mouse down: click buttons space: deselect tile -in game- mouse down: back button arrow keys, wasd, joystick: move character long press up arrow, w key or joystick (tanooki): fly space or click mario (fire mario): fire ___________________________________________ changelog: v 1.0: first release v 1.5: more items, updated thumbnail and back button v 2.0: save and load level buttons added v 2.0.5: complete revamp of gui and appearance, reduction of sprites, fixes to core components and back button effect mitigated ~~THE FOLLOWING UPDATES WILL NOT HAPPEN~~ v.2.0.6 (NEVER): demo levels available, luigi added and small bug fixes and changes v.2.1.0 (ALSO NEVER): new objects added and cloud world opening, including better code ___________________________________________ tags: #mario #games #all
~BASED FROM @thesuperguidegames P.M. SAGA~ i've had this idea to renew one of my games and make it smaller and cooler, that one of them were paper mario maker. the entirety of the editor and everything else has been reduced from 60+ sprites to 20 sprites, also adding flat graphics because yes. ___________________________________________ credits: mario, item sprites: the spriters resource, mfgg joystick: griffpatch art & code: me help with le scripts: scratch forums, duckgoose9254, scratch wiki (i didn't ask both sources, i just checked them) sounds: the sounds resource, paper mario 12 ___________________________________________ v1.5: scratch.mit.edu/projects/678883303