Press the flag twice whenever you start playing for best experience arrow keys-movement space- throw Mission:move the box and the engine(ship part) back to the ship by putting the Pikmin on them.
This game was based on pikmin 1 This is the timeline so far Nov 2 2023-made code for first part and changed engine design Dec 30- lined up music and unbugged the red wall. Jan 8 2024- made box solid Jan 14- unbugged red wall again and made travel from 2nd area to 1st area. Jan 22-changed all spites names and made first enemy Jan 30 -unbugged engine and changed wall design/glitch and had olimar say something at the end of the day. Feb 8- made a game over,unbugged the engine to take some time, made olimar say something about the mission, and moving the box takes longer. Also today I added the controls. Feb 19 - made the olimar blast at the end of the day. May 23- deleted the sun timer,changed olimar's ending dialogue,and changed wall design.Plus unbugged a bug at the end of the day.At end of day the ship doesn't keep moving it dissiapers. Jun 4-deleted old clone code that is not being used anymore Jun 6-Changed end of day ship design a little bit,plus changed the ship's code to not pull olimar while it is not on screen. Also today I deleted the unnecessary variables:p3 and game over.(I also deleted the code to these Variables and code left over from development) Jun 9- Made both the end of the day ship animations plus the engine's animation while carrying it back to the ship much shorter(tip: if the engine doesn't show up in the second area press d)Also made instructions much clearer. Jun 16- reworked the part's animation to move from it's location though where the box was and back to the ship Jun 19 - added text for olimar when he sees the box Jun 21 - kind of fixed the pikmin movement Jul 27 - put costumes onto the new pikmin movement Aug 13- made the game turn to black at the end of the game(piano stops too)plus made small edits to the box text Aug 19- fixed some bugs and made the big wall transition Aug 27 - deleted bulborb and kind of fixed a bug where the part would not disappear Sep 3 - started making the third area Sep 4 -finished 3rd area art sep -5 started 3rd area traditions. Sep 6 - Jan 8 2025 -scratch blocked my network:( Jan 9-made one of the transitions work in third area and the wall to change to fit the area,and got rid of a glitch where the box text/clue never disappears Jan 10- fixed glitch where walking right looked very weird,made it so you wouldn't get stuck in the walls when you went into the third area(and fixed the Third area art to) Jan 13-finished third area Beta is DONE!!! Now is the start of the main game Jan 20-made grey wall(or transition 3(new name added today))disappear,and tan hitbox(or transition 2(new name added today))also big area transition is now transition 1 Jan 23-started on end screen Jan 28- fixed an engine bug where it wouldn't go buck when you restarted. Apr 25 - cleaned up ship sprites